Tag Archives: Chess Variations

The Best Chess Variations | Part 2

Chess VariationsYou are looking for changes in playing tactics and are tired of playing only classical chess all the time? Beginning today, Chessimo will introduce you to five interesting variations of classical checkmate, one every month. You can easily try them out at home and will still practice all fundamental skills for progress in your classical variations.

In Part 1 we focused on Chess960 / Fischer Random Chess, Casablanca Chess, Andernach-Chess, Nuclear Chess, and Soccer Chess. Today, we have another five variations for you to try out.

1. Maharajah Chess

The variation Maharajah treats the two opponents differently: While White plays with all chess pieces in accordance with the usual rule set, Black can only use the King and, depending on the player’s skill level, three (professional) or six (beginner) Pawns. These are lined up on the d, e, and f lines, and expanding to the b and g line in the case of a beginner playing. The specialty:  Black can always perform two moves in a row, in which the King may even move beyond checkmate, if it is not checkmated after the second move. Black may also give check in the first of its two moves and finally checkmate the White King in the second move. Furthermore, Black may checkmate White with its King.

2. Crowded Chess

Usual chess set and positions, all usual moves are allowed. The specialty: Both players are allowed to move every single one of his chess pieces once during his turn.  In other words, one player can make up to sixteen moves in one turn, though is not forced to move every singly chess piece. The variation creates extraordinary positioning that encourages the players to engage in the game with especially farsighted thinking.

3.Coin Chess

This variation begins with placing a coin in the square e4. The usual set of rules applies. Both players always move a chess piece and the coin during their turn. The coin must move into the same direction and distance as the chosen piece. One can only perform moves that allow the coin to stay on the board, on a free square. The coin is always moved prior to the chess piece, so that the piece can be placed on the coin’s previous position; but not vice versa. Loser is who can perform no further legitimate move.

4. Robbers‘ Chess

In Robbers‘ Chess there is neither giving chess nor checkmating. The King is treated like every other chess piece which allows the players to turn their Pawns into Kings. It is the games declared goal to first lose all pieces. Every move is under obligation of capture – meaning that one must eliminate a figure if he has the opportunity to.

5. Follow Up Chess

With every move one must cover the very square that the opponent just left unoccupied after his move. Only if doing so is absolutely impossible, a player may choose a “free” move. It is allowed to move the own King into checkmate or leave it there – a clever move if the opponent is then forced to move a figure onto a recently left square. Follow Up Chess requires a high degree of farsighted thinking. Sequences of moves that are well thought though, can trigger a chain reaction of scoring, and at the same time, one small mistake can lead to quick loss of the entire duel.

written by Sarah, translated by Birthe

The Best Chess Variations | Part 1

Chess VariationsYou are looking for changes in playing tactics and are tired of playing only classical chess all the time? Beginning today, Chessimo will introduce you to five interesting variations of classical checkmate, one every month. You can easily try them out at home and will still practice all fundamental skills for progress in your classical variations.

1. Chess960 / Fischer Random Chess

This variation was created by the grandmaster Bobby Fischer. It is all about avoiding memorized opening moves by randomly drawing one out of the 960 possible opening positions.

Instructions (place white pieces first and follow to set up the black pieces in symmetrically identical order):

Who would like to practice his or her ability of finding creative solutions, will find great pleasure in playing Chess960 from time to time!

2. Casablanca Chess

For this variation we recommend interested readers to purchase additional chess pieces (of course you can also substitute your chess set with other items) and a 10×8 board. The chess world champion José Raúl Casablanca came up with this variation in which a JANUS (combination of Bishop and Knight) and a KANZLER (combination of Rook and Knight) per color set replaces the remaining pieces.

Starting position: Rook – Knight – Janus – Bishop – Queen – King – Bishop – Chancellor – Knight – Rook.

An alternative is the starting position by Asberg which mostly minimizes the advantage of the white color: Rook – Janus – Knight – Bishop – Queen – King – Knight – Chancellor – Rook.

3. Andernach-Chess

The starting position and the rule set of regular checkmate remain, but with one severe alteration: All pieces of the offence (except for the King) must change colors. Therefore, some of the fundamental thoughts and tactics are turned upside down. Definitely worth trying!

4. Nuclear Chess

In Nuclear Chess, similar to the detonation of a nuclear bomb, all accompanying squares of a lost piece must be cleared, too. These duels tend to be extremely short, and with the significant opening advantage of the white party the rules must be altered and extended, so that, for instance, only Officers but not Pawns are eliminated by the explosions. Other variations rule out the events of King In Check and Checkmate completely, or leave scoring moves of clomid for women Pawns without the fatal explosions. In another variation that minimizes the opening advantage of white the Pawns are eliminated by explosions, while the Kings are unharmed by plavix generic scoring moves on accompanying squares. The King is then only in danger during direct attacks. Here, the King may also strike himself, but not a covered piece, even if the covering piece was eliminated by a previous explosion.

5. Soccer Chess

A regular chess equipment is enough to play this variation that goes by the common rule set. There are 5 minutes of thinking time per duel and player. The King is treated like all other pieces and checkmate is therefore redundant. Both parties will now try to score ‘goals’. The white goal is formed by squares d1 and e1, the black goal by d8 and e8. If black manages to bring a figure into the area of the white goal, and vice versa, the game is over.

written by Sarah, translated by Birthe